

Game: Directive 8020
Role: Design Director
Genre: Survival Horror & Interactive Drama
Release: 12th May 2026
Platform: PS5, Xbox Series X|S, PC
Engine: Unreal Engine 5
Description
Directive 8020 is a Survival Horror and Interactive Drama game in which players switch between five protagonists as they navigate the crashed and decaying colony ship in search of a way off Tau Ceti f. Blending tense survival horror gameplay and dramatic cinematic cutscenes, the game places the player at the centre of a branching story.
As Design Director, I was responsible for championing the player experience across gameplay, systems and level design, maintaining alignment with the Creative Director’s vision whilst leading a team of roughly 20 designers.
Responsibilities
-
Mechanics and Systems
-
Designed and drove new gameplay mechanics, systems and features such as the Utility Strap, Wedge Tool, Dolls and Threat AI.
-
Overhauled the series' 3Cs and Interactions and Secrets systems.
-
Worked with the Writers, Narrative Designers and Creative Director on the Messenger and Turning Point system.
-
Established and developed the gameplay loops.
-
Ensured strong game feel especially with the new and overhauled mechanics and systems.
-
Helped establish and enshrine the player fantasy and project pillars.
-
-
Level Design
-
Established level design pipelines, processes and principles - current proposal to roll out company-wide.
-
Drove gameplay and level quality through regular design reviews, playtesting and iteration.
-
Developed the stealth encounter framework for the Threat AI.
-
Worked with designers to both directly and indirectly design puzzles, level layouts and encounters.
-
Supported and upskilled designers in developing levels from initial concept through to final quality.
-
Established a Supermassive 'Level Design Huddle' process within personal development time that hyper-focused on specific elements of level design such as Functional Spaces to upskill designers.
-
-
Visual Scripting and Implementation
-
Provided hands-on implementation of high-level and/or complex scripting when the team require additional support.
-
Supported designers in solving complex technical and implementation challenges across Unreal, Blueprint and a propriety visual scripting language.
-
Supported the Principal UI/UX Designer by picking up lower priority UI work.
-
-
Design Leadership
-
Led and mentored a large team of designers, supporting individual personal development and progression.
-
Fostered strong collaboration and communication, ensured good team morale and feature ownership across the team.
-
Maintained alignment across disciplines and ensured the wider team were aware of design requirements and vice versa.
-
Worked with various outsourcers ensuring they were aligned on project goals and design requirements.
-
-
Project Planning and Scoping
-
Contributed to project planning, feature scoping/rescoping and prioritisation.
-
Helped pivot project production framework from a Waterfall methodology towards a Scrum model.
-
Developed content understanding the balance between creative ambition and practicality.
-
-
Mocap and VO
-
Directed numerous internal mocap sessions ensuring performances and content met the design requirements.
-
Attended external VO shoots in a support role to advise performers and performance director, again ensuring performances and content met the design requirements.
-











